I do think there is a defense to be made for players who aren’t trying their absolute best in QP though. QP is amazing for players to practice/test out characters they aren’t very comfortable with, so I think poor performance/refusing to swap doesn’t warrant toxicity, especially when they are just trying to improve.
One time, I was playing Bap in a QP match, and we had a soldier who was repeatedly rushing in front of our tank trying to get kills, and was getting destroyed. When I told him he should play back a bit more, he started yelling at both me and the other support for playing behind the tank, because we are supposed to be “frontlining with him.”
When a hitscan character shoots, the bullet hits the target at the exact same time as when you pull the trigger. Regardless if you are at point blank or if you are a mile away, they’ll both hit in the same amount of time (which is instant). Projectiles, on the other hand, do take some time to reach their target, and will take longer to hit the further away you are.
I wish this was the reasoning lmao. It’s literally half of the players I queue into that I can’t see messages from.