use it to build! you could get like 8 stacks of cut copper out of that. its great for roofing or anything thats supposed to look like machinery.
use it to build! you could get like 8 stacks of cut copper out of that. its great for roofing or anything thats supposed to look like machinery.
yea its absurd! and you cant use an elytra at all because you dont have mending on it! thats assuming you use a seed map to find a village if you choose not to use a seed map it makes mending one of the rarest items to get in the game
i didnt say it was less building. Its that im forced to build in a specific way that i dont want to just to solve a non issue that could easily have been solved in other ways. I like to build centrally and thematically around my starter base. the mason gets a mason themed house, the toolsmiths get a forge. the farmers get a farmers market. etc etc. this is a common way to play and by far the most obvious intended use of villagers. why would it make sense to nerf this style of play into uselessness or force players to make multiple villages? most people i know can barely finish one village, much less 7.
thats actually a great idea. they could totally make a third torch/campfire variety that doesnt prevent mob spawns. make it green or something
actually a great idea. i personally dont think mending is even remotely OP, but if i could just keep repairing my gear endlessly using materials i have on hand, that would be an acceptable alternative. But it only works if the level requirement plateaus at like 35 lvls max.
i still think they should just remove the location dependent aspect the nerf though. just adjust trade prices so i can still build themed villager areas within my base and not 3000 blocks away
reverse the enchantment nerf.
I dont think this nerf had the actual building community in mind. they could easily have just nerfed trade prices and raid/iron farms it would have the same effect without adding nightmare building logistics to an essential item. think 1 emerald trade for 16 iron block, and 16 emerald block for a tool or book.
not to mention that nobody is talking about how a biome based nerf breaks any non standard biome world where players *cant* easily get to these biomes. good luck playing large biomes/amplified/superflat/skyblock. I personally will just be giving myself mending books if they dont reverse the change because theyre non negotiable for the kind of building im doing. my last build project burned through 8 netherite picks on a three week long dig. if i didnt have max tools, it would have been a 6 week long dig for a build thats half as large. If youre digging in deepslate? well just dont at that point.
but hey, im sure itll be great for the hyper casual players who only play their worlds for 3 weeks and complained that th enchanted tools they found in a dungeon didnt feel like rare enough prizes
I do think they should remove the level cap from enchanting. its hard to argue that it would make items Op if you needed 65 levels to make something.
i also think if theyre going to make mending a swamp only enchangtment, then it needs to be a level 30 enchant on elytra using a table. If i cross my eyes and squint, i could pretend that it was necessary to nerf it on tools, but on elytra its sincerely an obnoxious nerf.
this is a common one that i just dont get. I cant really think of any scenarios where i would use them, and it would make them both fiddley and useless for bridging
I still think it should have stayed. I know it would interfere with left hand item use, but you could just have left hand items override it. It never hurts to have more fun combat mechanics