It’s blatant irony.
It’s blatant irony.
The world isn’t getting smarter I can tell you that much.
They’re not in touch with reality which is why they’ll often be blatantly playing worse than everyone else in the game and also trying to flame and blame other people at the same time.
Their brains aren’t capable of accepting what their actual skill level is so they buy accounts to play in their “real mmr” that they deserve and if anything goes wrong in those games (usually their fault because they don’t belong there) they blame.
EXACTLY.
They added invulnerability into his kit and just keep making balance changes based off that.
Remove the invulnerability and make him what he was.
Good ES players knew what games they had to rush a BKB/glimmer when rolling in to certain lineups, he didn’t need this at all it was just an over the top buff and now they’re going to nerf everything else about him instead of admitting this change was too much.
7.34E Was the nail in the coffin for anyone who liked playing ES as a support.
Roll in with brown boots and a urn/vessel and then have to wait a full 4 seconds to roll again? You’re as good as dead if you need to disengage for any reason whatsoever.
Players already act the way they do because the consequences aren’t permanent enough for them to feel dettered from being absolute animals.
I learned and still learn by going to watch>Watch now>live games and just watching top chen players play live. Watching Live games from player perspective is way better for learning than* most youtube content is what I found.
If I get basi for lane when I get good creep spawns like harpy then I just delay my mana boots till I’m finishing greaves, it’s usually worth it imo.
LoL graphics just make me struggle to enjoy the game. Idk why the art style just irks me.
I think his aghs or shard needs a buff. Maybe make flamethrower slow enemy heros by 15-20% & make his aghs have a -% stat effect that reduces the enemys primary attribute based off the remaining shield it has left when it’s duration expires in addition to the damage it does.
"When reactive armor’s barrier expires enemies take 200+ his remaining barrier amount as damage and lose up to a maximum of 20% of their primary attribute (Minimum 5%).
Just played against a CK, WK, SB who all went midas and were still the strongest heros on the map at 10-15 minutes when our team built for the early game and tried to fight and not let them farm. I honestly don’t even know who to ban anymore, I banned Kunkka that game after 3 Heart aghs blademail kunkas in a row but I guess that was the wrong move.
Everyone shit on Quinn when he brought attention to this because, well Quinn and players like Quinn were getting what they deserved- however the issue is real and being abused by people who just report for all 6 options every single time they are angry.
Honestly bring back his old shard that’s now a talent (i think) that spawned plague wards when he landed his Q for every enemy hit, maybe make the plague words 2x as strong or something.
Or just make his shard something along the lines of “add an additional 3s to venomous gale’s duration with 50% of it’s maximum slow everytime a plague ward or venomancer apply his passive” so he could be remain dangerous throughout the midgame.
The system was reworked very recently and is more automated.
More automated= more abuseable.
People who are being victimized by toxic people abusing the the new system are here showing their frustrations.
Very simple people such as yourself who can’t understand because you haven’t personally expereinced it (yet) are here to leave comments that add nothing to the conversation.
Maybe the “brigading of negativity post” in the last few months since the new system came out are asking for attention to an issue that needs to be fixed.