Earth Spirit, Ember Spirit and Void Spirit have all gotten nerfs to their fluidity as ways of nerfing them, and it makes me so sad to see. Cast point nerfs and delays added to abilities which just feel awful to play with…

Earth Spirit

7.34b: Increased Rolling Boulder effect delay from 0.5 to 0.6.

7.31: Geomagnetic Grip: Increased cast point from 0.01 to 0.1.

Ember Spirit

7.34: Increased the following abilities’ cast point from 0.1 to 0.2: Activate Fire Remnant, Fire Remnant

7.33e: Increased Sleight of Fist jump interval from 0.2 to 0.25.

7.31: Increased Fire Remnant cast point from 0 to 0.1.

Void Spirit

7.30e: Increased Dissimilate cast point from 0.2 to 0.3.

Pls volvo, they can be shit but at least make them nice to play lmao

  • dmattox92B
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    1 year ago

    7.34E Was the nail in the coffin for anyone who liked playing ES as a support.

    Roll in with brown boots and a urn/vessel and then have to wait a full 4 seconds to roll again? You’re as good as dead if you need to disengage for any reason whatsoever.

    • GoruduB
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      1 year ago

      It’s so upsetting, because they are now balancing ES around the invulnerability they shoed into his already loaded kit. Please just revert him.

      • dmattox92B
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        1 year ago

        EXACTLY.

        They added invulnerability into his kit and just keep making balance changes based off that.

        Remove the invulnerability and make him what he was.

        Good ES players knew what games they had to rush a BKB/glimmer when rolling in to certain lineups, he didn’t need this at all it was just an over the top buff and now they’re going to nerf everything else about him instead of admitting this change was too much.

      • Deamon-B
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        11 months ago

        classic add new mechanic -> new mechanic makes hero too good -> nerf another thing that was fine for ages.

        I STILL MISS MY DEAFENING BLAST STUN