It’s a bit different now. Back in Half-Life’s days, you only got patches through slow dial-up internet or from magazine discs. Now, games get rushed because they can just keep working on them. Basically, it’s just a bit of bad PR that everyone eventually forgets.
Examples: No Man’s Sky and Cyberpunk 2077. It may have hurt their rep a bit, but the games did fine eventually.
It’s a bit different now. Back in Half-Life’s days, you only got patches through slow dial-up internet or from magazine discs. Now, games get rushed because they can just keep working on them. Basically, it’s just a bit of bad PR that everyone eventually forgets.
Examples: No Man’s Sky and Cyberpunk 2077. It may have hurt their rep a bit, but the games did fine eventually.