That “miyamoto” quote is a silly handwave. I remember seeing it plastered all over twitter with every Cyberpunk delay and mutter; especially with that black and white picture of Miyamoto and the quote floating next to him.
But I’ll gladly use Newell’s quote instead.
People have tried to uncover who quoted that line. This one is pretty good so far.
https://www.acriticalhit.com/solved-miyamoto-quote-late-game-bad-forever/
Earliest trace (of quoting to Miyamoto) went to a usenet post in 2003, but prior mentions attribute to western developers like Troika, Rare Inc, GT Interactive. Author traced it back to a GDC which attribute the quote to their SO who worked in Origin Systems (Ultima, System Shock, Wing Commander)
Great read
Interesting article. Thank you for sharing.
At this point I’m convinced that everything related to gaming connects to looking glass studios in some form
It’s a bit different now. Back in Half-Life’s days, you only got patches through slow dial-up internet or from magazine discs. Now, games get rushed because they can just keep working on them. Basically, it’s just a bit of bad PR that everyone eventually forgets.
Examples: No Man’s Sky and Cyberpunk 2077. It may have hurt their rep a bit, but the games did fine eventually.
This quote doesn’t work in this age anymore. We are not living in the 80s mid 90s anymore. Day one patches is a standard way things now, games being constantly patched after the release. There are numerous examples of games that were released in a bad shape and didn’t “suck forever” or “bad forever”. Sure, everyone would prefer to have a perfect game on release, but it not being perfect doesn’t mean it’s unrecoverable.