• ZombiePyroNinjaB
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    10 months ago

    That “miyamoto” quote is a silly handwave. I remember seeing it plastered all over twitter with every Cyberpunk delay and mutter; especially with that black and white picture of Miyamoto and the quote floating next to him.

    But I’ll gladly use Newell’s quote instead.

  • megaappleB
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    10 months ago

    People have tried to uncover who quoted that line. This one is pretty good so far.

    https://www.acriticalhit.com/solved-miyamoto-quote-late-game-bad-forever/

    Earliest trace (of quoting to Miyamoto) went to a usenet post in 2003, but prior mentions attribute to western developers like Troika, Rare Inc, GT Interactive. Author traced it back to a GDC which attribute the quote to their SO who worked in Origin Systems (Ultima, System Shock, Wing Commander)

    Great read

    • BarrelAllenB
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      10 months ago

      At this point I’m convinced that everything related to gaming connects to looking glass studios in some form

  • zgilletB
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    10 months ago

    It’s a bit different now. Back in Half-Life’s days, you only got patches through slow dial-up internet or from magazine discs. Now, games get rushed because they can just keep working on them. Basically, it’s just a bit of bad PR that everyone eventually forgets.

    Examples: No Man’s Sky and Cyberpunk 2077. It may have hurt their rep a bit, but the games did fine eventually.

  • OrfezB
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    10 months ago

    This quote doesn’t work in this age anymore. We are not living in the 80s mid 90s anymore. Day one patches is a standard way things now, games being constantly patched after the release. There are numerous examples of games that were released in a bad shape and didn’t “suck forever” or “bad forever”. Sure, everyone would prefer to have a perfect game on release, but it not being perfect doesn’t mean it’s unrecoverable.