Ok, it’s pretty clear invulnerability abilities are awful for the health of the game. I see posts about people complaining about immortality field and Suzu but no one offers any suggestions on how these abilities would be reworked. Or should they be removed entirely? I think they should be changed into damage resistance abilities instead. But how would you rework these abilities?

  • iwillshankyourkidsB
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    1 year ago

    Not sure about bap but Kiri’s is very simple. Suzu grants an invulnerability that lasts too long, make the invulnerability window considerably shorter; this would make timing more crucial, raise the skill floor a bit, and make it not a “fuck you none of your damage matters” button. It would still cleanse, she would still be meta. Maybe make baps lamp more fragile? Reduce the time it’s up for? Idk

  • Spaghetti_SnakeB
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    1 year ago

    Personally I would

    Make suzu have a much shorter cool down.

    Loses the ability to make people intangible

    It keeps the cleanse (gotta code a new thing for that since intangible is what’s making them cleanse)

    Buff base healing off suzu. So basically you can use it much more to heal and cleanse, but doesn’t make people immortal.

  • TyAD552B
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    1 year ago

    You could change other parts of that supports kit also. I’ve heard a couple discussions over why Bap should lose his burst heal and already having an ability that saves someone is one of them.