• UntouchedWagons@lemmy.ca
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    1 year ago

    Is Steam really a monopoly when Valve doesn’t try to stifle competition and no other company could be bothered (besides maybe GOG) to make a half decent store?

    • golli@lemm.ee
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      1 year ago

      One aspect through which one could argue that they might stifle competition is their price parity rule, for which it seems they are being sued. See here (not sure if there is any new development.

      Hard to compete with steam if you cant at least do it through lower pricing. Although this article suggests that at least for epic exclusives publisher seem to prefer to just pocket the difference, rather than pass on those savings.

      • Zorque@kbin.social
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        1 year ago

        Isn’t that just saying you can’t sell access to a game on steam (through a steam key) for a lower price than what’s on Steam? It’s not like they can’t just offer a lower price… just that they can’t offer it for a lower price bundled with Steam access.

        So they can offer a lower price, just not as a third party through Steam itself.

    • bogdugg@sh.itjust.works
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      1 year ago

      I think it’s better to reframe the question as “Are there downsides to Valve’s PC market dominance?” or “How is Steam’s 30% cut different from Xbox or Playstation?”

      For the latter: it’s worth noting that Microsoft and Sony sell their hardware at a loss, and make up the difference through software, so there are obvious developer benefits to the 70-30 split. For Steam, the equivalent value-add for developers is only the platform itself, and I would wager for many of those developers the biggest reason for selling on Steam is not the feature set - though obviously useful - but because that’s where the users are.

      So, users get a feature-rich distribution platform, and developers (and by extension users) pay a tax to access those users. So the question is, how fair is that tax, and what effect does that tax have on the games that get made? Your view on that is going to depend on what you want from Steam, but more relevant I think is how much Steam costs to operate. How much of that 30% cut feeds back into Steam? My guess is not much; though I could be wrong.

      But anyway, let’s imagine you took away half the 30% cut. Where does that money go? Well, one of two places: either your pocket, or the developers (or publishers) pocket (depending on how the change affects pricing). The benefits to your pocket are obvious, but what if developers just charge the same price? Well, as far as I’m aware, a lot of games are just not profitable - I read somewhere that for every 10 games, 7 fail, 2 break even, and 1 is a huge success - so my personal view is that this is an industry where developers need all the help they can get. If that extra 15% helps them stay afloat long enough to put out the next thing without selling their soul to Microsoft or Sony or whoever is buying up companies these days, and Steam isn’t severely negatively impacted, I’d call that a win.

      But of course, that won’t happen, because Steam has no reason to change. That’s where the users are, and they are fine with the status quo.

      • Magiccupcake@startrek.website
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        1 year ago

        I think you undersell how feature rich steam is for both users and developers.

        They offer community forums, reviews, mods through workshop, cloud saves, automatic controller support, openish vr ecosystem (epic cant even do vr, if you buy a vr game you likely need to use steamvr anyway), broad payment and currency options, regional pricing and guidelines, remote play, and more I’m sure.

        This is much more feature rich than even console platforms, so I think the 30% fee is justified.

        And they do this all without really locking down their ecosystem.

        • bogdugg@sh.itjust.works
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          1 year ago

          I don’t dispute they provide value, but why 30%? Why not 35? Or 25? or 80? or 3? or 29? I don’t know.

          I’m curious, how much of that 30% do you think feeds back into making Steam better and keeping it running?

          • Zorque@kbin.social
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            1 year ago

            Probably more than a public company, that has to pay dividends and prove worth every quarter.

    • nanoUFO@sh.itjust.worksOPM
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      1 year ago

      They are a monopoly because they…provide the best most fair platform. Also why would linux users support ubisoft or epic.

        • Zorque@kbin.social
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          1 year ago

          And yet they charge the same amount…

          Seems they use that as a way to get developers to join them, then guilt consumers into using their less useful platform.

  • IWantToFuckSpez@kbin.social
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    1 year ago

    A monopoly is a monopoly. Just because Steam is a good store today doesn’t mean they deserve to hold a monopoly over the pc gaming market. So what happens when Valve has crushed every competitor? Gamers and devs have nowhere to go if Steam turns to shit. Eventually there will be a change of guards at Valve’s C-suite when Gaben retires or is dead. There is a good chance that those new execs will hollow out Steam and extract all the value out of it for their own benefit by screwing over the customers and developers. And they can get away with that if there is no competition. Competition is what keeps Valve in check.

    • conciselyverbose@kbin.social
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      1 year ago

      But they haven’t crushed any other competitor through any mechanism but having a dramatically better product.

      They don’t force you to be exclusive to be on steam. They don’t force you to implement any of their Steam stuff. They are very permissive unless you do shit that potentially exposes them to liability down the road, like the NFT nonsense.

      And they let you generate keys for literally free to sell on other stores.

      All their stuff companies use is because it’s things customers value.

      • Kbin_space_program@kbin.social
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        1 year ago

        When they started, they did used to force you to use products edit: aside from their own games(fair cop), some 3rd party games like Lost Planet also required it.

        Certain games, and not just valve games, you’d buy in a store and the disc would force you to install and create a steam account to play the single player offline game.

        • conciselyverbose@kbin.social
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          1 year ago

          They’re a distribution mechanism. If you buy a Steam game you need Steam. Allowing developers to require Steam to play their game is not anticompetitive or in any way unethical.

          They didn’t force any developer who wanted to sell games on Steam to only sell games on Steam. That’s what would be anticompetitive and abusing their market position. Games choosing to only distribute through Steam because there’s no other storefront that wouldn’t be a worse value if it was free isn’t Steam doing something wrong.

          • Kbin_space_program@kbin.social
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            1 year ago

            My point is that they did initially to force usage. I’ll edit the post with the game name when I get home.

            Edit: Lost Planet. It had a disc but required you to sign up for and use steam to play it.

            • Zorque@kbin.social
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              1 year ago

              Looks like it was a console exclusive before it released on Steam, if you’re talking about Lost Planet: Extreme Condition (which is the only one I can find by that name).

              Do you have more information about the release? Or perhaps it’s a different game?

      • 👁️👄👁️@lemm.ee
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        1 year ago

        No they don’t lol. GOG doesn’t even have a client, you have to use Lutris or Heroic Launcher that support it.

        Itch has a half implemented Linux client that they gave up years ago and is straight up unusable/broken. The client is worse then a web wrapper and nas no support for Wine, so if the game doesn’t have native Linux support, it just won’t run through the client. It will download exe’s that won’t actually run and silently fail, and doesn’t have any wine support.

        • teolan@lemmy.world
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          1 year ago

          They don’t have a client but both allow you to just download the game and run it from a .sh that installs it in the local folder. That’s enough for me but I agree it may not be for everyone.

  • darq@kbin.social
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    1 year ago

    Gamers have gotten quite lucky so far that the company that has been in the position to turn the screws and establish a monopoly has been content to only make gobs of money, instead of trying to make all the money like pretty much every other entertainment industry.

    • WolfhunterGer@feddit.de
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      1 year ago

      Yeah, the reason why Valve can do that is that they are not a publicly traded company but a privately owned one. Gabe Newell doesn’t have a fiduciary duty to any shareholders, so they don’t have to squeeze every penny from their users or abuse their quasi monopoly.

    • Vespair@lemm.ee
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      8 months ago

      Yeah I’m not really to call Valve a good guy company, but I might be willing to call them the least bad company

  • Rikudou_Sage@lemmings.world
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    1 year ago

    I’m one of the few who actually like the existence of Epic. Like, not necessarily Epic itself, but some serious competition is needed. I personally would’ve loved it if the competition was GOG, but it seems consumers don’t particularly care about ownership, so we have Epic.

    • nanoUFO@sh.itjust.worksOPM
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      1 year ago

      The problem is that all the competition to steam is far far inferior to steam in technology and ideology and future prospects. Steam isn’t a publicly traded company, has features that are pro consumers, is supporting other OS’s and doesn’t have a CEO that is a prick like epic.