The similarities between game consoles and PCs have diminished significantly over the decades. However, Mark Cerny, the chief designer behind the PlayStation 4 and PlayStation 5, still...
What I don’t get is the biggest innovation by consoles in decades just never gets talked about.
Adaptive triggers is something you get used to very quickly, but the immersion of it is fucking insane, and once you play something without it after getting used to it, it takes a while till it stops feeling weird.
I like the adaptive triggers, but the controllers themselves are huge and heavy, and I can’t use them comfortably for any substantial period of time (about 20 min is as long as I can stand). Maybe it’s fine for people with big hands, idk, but I don’t like them, and rarely use them as a result.
The ps4 controllers were a much better size and weight imho, and the adaptive triggers aren’t enough of a feature to make up the difference for me.
I’ve never been described as small, and my hands are pretty proportional. Even with one of those “back button kits” I’ve never noticed the weight.
I’m definitely for them offering controllers in different sizes though. Like, especially for videogames where children to grown adults use the same controller, there’s no reason to only offer one size controller.
You’d think they’d be all over that as controllers have a pretty good markup compared to the actual console.
And it’s also better to turn every graphical option down to zero to max frame rates…
Realism and “most competitive” rarely go hand and hand.
It’s like buying a Bentley and complaining about the 0-60 time, what’s “best” depends on what you’re going for.
While lots of the kids are obsessed with rankings, they don’t actually matter. Matchmaking is going to throw you against people with similar stats, so you can sacrifice realism to be up a little higher, but it doesn’t really matter.
So lots of older gamers stopped trying to cheese ratings and just play how they enjoy.
If I have adaptive triggers and maxed graphics at 50 fps, and I’m playing try hards with the graphics of a PS1 and 195 fps, but even with all that they’re playing at my level…
What changes?
If I was playing with potatoes graphics and insane fps, I’d just be playing people as good as me that’s also cheesing.
Hell, if we’re talking "most competitive " why are you even using a controller?
You’re already sacrificing peak performance if you’re not M&kb
Using adaptive triggers and good graphics is just an extension of that decision. If you don’t want to, that’s cool. You’ll play slightly better players and get the same w/l record.
There’s no point in maxing w/l, k/d, or any other stat over someones enjoyment of the game.
I’m just saying that few games implement it, and of the ones that do, a large portion of their audience turns it off, which is going to discourage future use of the feature too. It’s cool that you enjoy the feature, but it doesn’t seem to be a big deal. I’ve had things like that that I’ve enjoyed in the past too that didn’t stick, like 3D gaming and Steam Machines.
Eh, I’d argue that controllers are part of a console, and often the most important part.
Interface is a huge deal, Xerox giving Gates the computer mouse is what led to PCs becoming widespread.
And it’s used in like, every PS5 game…
The issue is there just aren’t many real PS5 games. It seems like the majority are just “next gen updates” these days, but I’m not aware of a single game designed for PS5 that just ignores adaptive triggers…
The adaptive triggers are great. I’ve assumed that support for them on PC is basically non-existent, does anyone know if that is true? I figured I’d be lucky if it worked on the handful of PS5 games that have come to PC.
I mean, he kind of have to say it…
What I don’t get is the biggest innovation by consoles in decades just never gets talked about.
Adaptive triggers is something you get used to very quickly, but the immersion of it is fucking insane, and once you play something without it after getting used to it, it takes a while till it stops feeling weird.
I like the adaptive triggers, but the controllers themselves are huge and heavy, and I can’t use them comfortably for any substantial period of time (about 20 min is as long as I can stand). Maybe it’s fine for people with big hands, idk, but I don’t like them, and rarely use them as a result.
The ps4 controllers were a much better size and weight imho, and the adaptive triggers aren’t enough of a feature to make up the difference for me.
That might be it.
I’ve never been described as small, and my hands are pretty proportional. Even with one of those “back button kits” I’ve never noticed the weight.
I’m definitely for them offering controllers in different sizes though. Like, especially for videogames where children to grown adults use the same controller, there’s no reason to only offer one size controller.
You’d think they’d be all over that as controllers have a pretty good markup compared to the actual console.
I wasn’t all that impressed, and the reputation it has in competitive games like shooters is that it impedes your ability to play at your best.
…
And it’s also better to turn every graphical option down to zero to max frame rates…
Realism and “most competitive” rarely go hand and hand.
It’s like buying a Bentley and complaining about the 0-60 time, what’s “best” depends on what you’re going for.
While lots of the kids are obsessed with rankings, they don’t actually matter. Matchmaking is going to throw you against people with similar stats, so you can sacrifice realism to be up a little higher, but it doesn’t really matter.
So lots of older gamers stopped trying to cheese ratings and just play how they enjoy.
If I have adaptive triggers and maxed graphics at 50 fps, and I’m playing try hards with the graphics of a PS1 and 195 fps, but even with all that they’re playing at my level…
What changes?
If I was playing with potatoes graphics and insane fps, I’d just be playing people as good as me that’s also cheesing.
Hell, if we’re talking "most competitive " why are you even using a controller?
You’re already sacrificing peak performance if you’re not M&kb
Using adaptive triggers and good graphics is just an extension of that decision. If you don’t want to, that’s cool. You’ll play slightly better players and get the same w/l record.
There’s no point in maxing w/l, k/d, or any other stat over someones enjoyment of the game.
I’m just saying that few games implement it, and of the ones that do, a large portion of their audience turns it off, which is going to discourage future use of the feature too. It’s cool that you enjoy the feature, but it doesn’t seem to be a big deal. I’ve had things like that that I’ve enjoyed in the past too that didn’t stick, like 3D gaming and Steam Machines.
You didn’t say that tho?
A different account did, and I disagreed with them.
Except that’s not even a console innovation, that’s a control/controller innovation.
That said it’s barely used and will probably quickly be forgotten as a feature.
Eh, I’d argue that controllers are part of a console, and often the most important part.
Interface is a huge deal, Xerox giving Gates the computer mouse is what led to PCs becoming widespread.
And it’s used in like, every PS5 game…
The issue is there just aren’t many real PS5 games. It seems like the majority are just “next gen updates” these days, but I’m not aware of a single game designed for PS5 that just ignores adaptive triggers…
Maybe some that released day 1 of the console.
The adaptive triggers are great. I’ve assumed that support for them on PC is basically non-existent, does anyone know if that is true? I figured I’d be lucky if it worked on the handful of PS5 games that have come to PC.
I know PS5 controllers work better with PC now, I think even natively on steam.
I don’t know why adaptive triggers wouldn’t be supported, but I haven’t heard one way or the other