Revealed on twitch stream. Goes live tomorrow

  • Anxious_BannanaB
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    10 months ago

    He’s better, but Ana, Zarya, Orisa, and anyone with range will still completely counter the character. He’ll go from D tier to C for most ranks.

    While Hog may be better against badly timed anti’s if an Ana throws it while he’s half health or lower he’ll die regardless.

    Any ability that countered hook before still counter it just as well.

    Pig Pen is a cool idea but with nearly every character possessing mobility they already want to use immediately after being hooked it won’t catch most the cast.

    Lastly, his largest problem of being unable to block projectiles or incoming damage means he’ll still be a giant punching bag who explodes against high damage comps. Infact, he’ll die even faster with the decreased damage resistance. In addition, his team still has to deal with having an oversized dps as a tank. Atleast JK provides overhealth and speed with shout.

    While the changes are cool, Hog will still be awful

  • BunniiqiB
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    10 months ago

    So he just has a cracked version of a junk trap? Am I the only one feeling the lack of creativity here?

  • Bryce_XLB
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    10 months ago

    man the removal of secondary fire hurts, was one of my favorite things about playing Hog, felt like that one gun from Borderlands 2 where you wanted to line up your spacing perfectly for max damage

  • CynicalCinB
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    10 months ago

    Yay, more fucking CC. Just what the game needed!

  • AnodyneGreyB
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    10 months ago

    I was terrified about what they’d do to his hook, pleasantly surprised all in all.

    Still not sure what to think of the new gun, the old left click was one of the least satisfying weapons in the whole game and the right click was the polar opposite. I guess the new one might be somewhere in the middle.

    Quite like the take a breather rework, although I feel like increasing the total cooldown by 50% is a bit harsh. The resource meter and overhealing + 100 total hp doesn’t feel like a good enough trade off for losing the damage reduction, 50% extra CD and more than halving the healing per second. it looks like a downgrade in terms of power from the current one, but I really like the concept nonetheless.

    The new ability seems like it would make a sick combo with the hook for an instakill on squishies though, so it might make up for the worse tankying and range.

    I’m pretty happy to see that they’re having him lean into being a big dps, was afraid they’d turn him into a pure bullet sponge with the rework

  • ItWillBeRedB
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    10 months ago

    This doesn’t really address hogs lack of being able to block for his team. I’m not gonna go find it but someone on this sub suggested giving him a passive that makes the front of his body act like shields would for things like Dva bomb, shatter, etc. I really wanted that for him…