GellixBtoGaming@level-up.zone•Which open world games don't feel empty and boring?English
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1 year agoRed dead redemption 2 is insane. I’ve only fast traveled once just to see how it was
Red dead redemption 2 is insane. I’ve only fast traveled once just to see how it was
Skyrim. So many builds of different characters. The farthest I got in the main story was meeting the dragon on top of the mountain and that cave with all the dragon language with the special group.
Audio in gaming especially multiplayer pisses me off
I’ll give you an example and this is a lot of games but I’m calling out Call of duty.
The guns are so loud playing Warzone. I couldn’t stand next to my team mates when he was rattling off an LMG. I was literally going deaf.
Skying diving in that game is the same way the wind is so 🦆ing loud while you fall.
Driving a vehicle!
The xp menus when leveling up also incredibly loud.
All of them used the same slider to control their sound.
On top of the fact if you lower the SFX which lowers gunfire and explosions (also incredibly loud) you can’t hear footsteps.
Why no company has made audio more in depth is bullshit and should be done under the guise of accountability.
They should have add submenus to all audio so you can fine tune it.
For example
SFX 0 - 100
Submenu:
gunfire: friendly, enemy, and your own all with individual sliders.
Vehicles: friendly, enemy, and AI. Again all with their own sliders
Footsteps: self, enemy, and friendly.
They could also add their own parameters. That way if you turn down yourself and teammates footsteps the devs decide the quietest they can go.
And do this for majority of the audio.
I don’t work with audio and I’m not a game dev so idk how hard this would be but I hope this eventually becomes the standard someday.