Last game I played was lethal company, and since I live on a military base I think I’ll just hang out by the security guys on my phone and wait for a weirdo in HAZMAT to come try to hit me with a sign.
Last game I played was lethal company, and since I live on a military base I think I’ll just hang out by the security guys on my phone and wait for a weirdo in HAZMAT to come try to hit me with a sign.
I just recently made an opposite post, asking what games were ruined by their community, and I have noticed that most of those were competitive multiplayer, whereas most of these are either singleplayer or collaborative singleplayer. Also, team based games like MOBAs and competitive team based games like overwatch and R6 were the big ones.
Finger foam gun from Dead Space
Every single person I’ve ever heard talk about league has said “Oh its the worst game ever don’t play.” Then I see they have 5000 hours in it…
That’s a great example because it’s intensely cringe if you interact with the stuff around it, I’ve found that the biggest fans are basically all band kids. But, if you just play without looking at any of that, its legitimately one of the most thoughtful and fun games I’ve ever played.
Second game also suffered because it had exactly 1 way to get down into the deepest area, whereas the first one had 3 that connect, and BZ the cave is extremely convoluted. Loved the creature design and overall design of everything, but as a game it wasn’t as good as the first.
Look at the NEI page number for any decently popular pack, its usually 100-300 pages. Base minecraft takes up the first 3-5 of those pages. Modders are always going to be making way, way more stuff because they can do whatever they want, whereas Mojang knows any item they put in will be around forever.
Hollow Knight, TearDown, Terraria, Outer Wilds, Stardew. I’ve found that so many of the smaller littler games I end up draining way more time into. Who ever would have thought that a mechanically interesting and deep game with fully fleshed out content that functions well would be more enjoyable than a 50 hour game of grey slop?
Unironically my favorite voice acting is in the time management/dating sim/visual novel Hush Hush, some of the hammiest and over the top voice acting I’ve ever seen and it was insanely endearing and really sold me on the characters. Honorable mention goes out to Class of 09’ for being insanely well written.
On one hand, the concept that you could bring in a bunch of awesome voice actors, have them record a few hours of lines, and then from there an AI can freestyle with the voice and do whatever lines come up in the game, that sounds like an amazing concept in gaming. The idea that you could say, blow up a building in GTA and the AI would react in a way more than the random screaming voice lines, but might actually say “Oh my god he’s blowing up the Jeep dealership!” That sounds amazing. On the other hand I do worry that it would be used for purposes of cheapening down stories, characters and the artistic parts of gaming. I don’t want to live in a world where the execs are microsoft studios just type in “Chatgpt, write me a plot for my fantasy game” and then do whatever it says.