I was around for overwatch 1 but never in depth understood of how characters interacted with each other to know how they should work in tandem etc etc

I assume a lot of the answers is going to relate to tank as it’s the only role that lost a member. But I wonder if any abilities from other characters also can’t work to their upmost potential

  • Accomplished-Dig9936B
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    1 year ago

    My dps. Now they only have 1 person to afk shoot for big dps numbers and they protest by having 4 elims by the end of a double-triple-giga overtime length match.

  • Shattered_Disk4B
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    1 year ago

    It’s mostly tanks, putting A lot more pressure on a player just sometimes doesn’t feel good, and honestly I wish they would just split tanks into “tanks and brawler” and bring back 6v6

    Tank-rein, Orisa, Winston, sigma, ramatrra,

    Brawler- doom, Zarya, queen, ball, Mauga, hog, dva

    Or any other combination be pending on where balance lands with 6 players

  • SpookydaScaryGREYB
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    1 year ago

    Lucio, he doesn’t heal enough and speed is kinda useless because a brawl play style really isn’t what the game is, speed just isn’t a deciding factor in the vast majority of fights. The new supports being released simply have a larger presence. IMO he needs some serious buffs.

  • A_ZytheraB
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    1 year ago

    I might be in the minority here, but I much prefer 5v5 to 6v6. I think people need to tone down the tint on their rose glasses. I won’t go into detail of why I think the 5v5 system is better in general but suffice it to say that I feel like OW2 provides the ability for a higher density of high impact and playmaking moments on all roles.

    Having said that, I am under no illusion that 5v5 is perfect and has introduced major issues of its own. I think the most glaring of these is the concept of ‘counter picking’, especially against tanks. There will always be heroes that do better against others but hard counters have gotten out of hand. One small way I would address this is to remove/reduce the retained ult charge after switching heroes to dissuade constant counter switching. In addition, it would be nice to see new supports that do more than just healing and damage and provide utility akin to what off-tanks provided in OW1. I also think leaning into the idea of tanks being affected differently by certain abilities (e.g. discord) could be helpful. Why not also apply that to friendly support abilities? It might make things a bit more confusing but for the sake of enjoyment and health of the game might be a path to follow.

    Supports obviously are a contentious topic right now and I think the previously mentioned idea of different ability effects on tanks could help somewhat. However, I do think that power creep and a bit of an overreaction from support players (myself included) at the launch of OW2 has left healing and damage numbers for many supports a bit too high. I think supports with high damage potential need some kind of vulnerability such that they don’t just feel like DPS with better survivability and utility. Healing may need to be reduced across the board as well as current rates can cause some heroes to feel near unkillable without having to expend all of your resources on just them. This general survivability can start to incentivise my final qualm with the state of the game in 5v5: one-shots.

    In general, I firmly believe that one-shots do not belong in a 5v5 environment (possible exceptions for abilities that make you very vulnerable). Many one-shot weapons and abilities were annoying but tolerable in OW1 due to the large amount of damage mitagtion possible (i.e. shields, bubbles, defense matrix, obese vaping men, etc) but with one less tank and therefore more damage connecting one-shots, particularly those at long range, feel exceptionally unfun to play into. Widow and especially hanzo are a couple of the worst offenders here, but this also applies to things like bastion bomb and firestrike through amp matrix and possibly now hook combo again (we’ll see how that turns out though). Characters that rely on one-shots feel out of place in the game and warrant reworking to make them feel more consistent to play as and less frustrating to play against.

    Anyway, sorry for the long comment that didn’t even answer your question very well. Just wanted to get my thoughts out there and see what others think.

  • IDDQDAryaB
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    1 year ago

    I never played OW1 but I think Ball is the best example. Most tanks who were Off Tanks back in the day are still somewhat workable (Like Dva) but Ball seems like he can’t function as the main tank so well.

  • Strife_3eB
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    1 year ago

    Any hero designed to fuck off and leave the team alone. Like Doom, Ball, (Sombra to an extent but she’s actually amazing if she stays with team). Doom/Ball have too much health, defence, and mobility with little counters that if picked will screw your team up if DPS has a counter pick already.

    Rein because shields are nerfed into oblivion and no stuns/interupts.

    Torb because turret is just dead instantly and no defence so might as well not even use more than half the time if Doom etc are picked.

    5v5 is horse shit compared to 6v6. I’d rather ‘shoot shields all day’ despite the fact they never took long to take down and 2CP always had more than 1 pathway through ‘choke points’. People couldn’t adapt to shit.

  • 101TARDB
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    1 year ago

    Mainly dive tanks, usually when it was 6v6, your team usually has the main tank(rein, sigma and pre reworked orisa) and then the other tank can be whatever.

  • Daunt_M4B
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    1 year ago

    Tracer. Just too much sustain for supports and healing in general unless someone is Masters+ and able to consistently 1-clip into blink+melee finish someone.

  • KershiskabobB
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    1 year ago

    They need to reverse his ult nerf, he was decent for like half a season and they knee jerk nerfed him. The mines take so long to prime now that getting a kill with them is usually more indicative that someone wasn’t paying attention then the mines actually doing their job. It makes his ult feel so worthless tbh

  • saltyfingasB
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    1 year ago

    Rein feels like a clear loser to me, his entire kit seems like it’s designed around having another tank. With every new tank they add he ends up being more and more irrelevant

  • xRetzB
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    1 year ago

    I feel like Pharah suffers quite a bit more because the DPS can focus more on her instead of the tanks, hell even the supports can focus you more. I used to have a great time playing her in OW1 but in OW2 it feels like the second people switch to counter you, you just get melted constantly. If the other team even has one competent hitscan you either have to switch off her or play super cautiously and barely get any value out of her.

    My OG main and first hero I got gold on and now I barely ever play her. Sucks.

  • abigfatapeB
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    1 year ago

    Reinhardt and brigitte are suffering the most and everyone else in this thread saying anyone else is wrong