It makes me sad that Riot kill any and all strategic innovation. And that Reddit also hate innovation too a lot of the time, which is just another thing that pushes them to have such one-two strategy game as a whole.
It makes me sad that Riot kill any and all strategic innovation. And that Reddit also hate innovation too a lot of the time, which is just another thing that pushes them to have such one-two strategy game as a whole.
They also killed juggermaw/juggernaut ADC comps.
Juggermaw probably seems too farfetched in todays game. Irony is that I bet a similar/modernised version is completely viable. (Karma/Soraka/Taric top, Taric/Rell jungle, Karma/Soraka/Galio/Lulu mid, Nami/Lulu/Soraka/Milio support and one lucky scaling ADC)
Gotta miss that old Maokai ult
Is this a joke thread or…? Tencent < Crypto < Saudi’s are involved <
As someone who only cares about skins and champions, none of Riots passes or quest shit has been particularly decent.
The reason everything you said gets flack is because you should never actually die 10 times in a game. You can do everything you said without dying if you’re playing perfectly… hence why it’s troll AF for you to defend it.
As proof:
I just wish they would start warning and punishing people who tilt and stop properly trying. It’s so annoying to deal with every second game lmao
Playing against strong early lanes isn’t fun for anyone.
How many players tilt to the point of half trying/giving up/griefing just because their lane is hard? It’s a lot.
Ordinarily I think having strengths and weaknesses is good, but in modern League the last thing I want is to rely on a specific member of the team to kill certain enemies. It’s a LITTLE bit like this overall and that’s fine, but I don’t want to be even more reliant on others. People just tilt and give up way too easily atm/they’re not used to this kind of gameplay since it’s been years and it will take a year+ for them to realign their vision of the game and for giga tilting to stop happening. (Since games are currently longer than the first half of this year, there’s been uptick in that tilting :-))
Zeus, Kanavi, Chovy, Ruler, Keria. Faker coach to teach them some shotcalling.
If he wants to go by the god of thunder then I think it should be Zoos, he wants it to be said zey-us, though… he should pick a lane so no one is confused tbh.
That’s kinda sad tbh. Part of the fun in ARAM was those unique poke builds and learning to play into them. AP MF and poke build Ez still stand strong at least. Nothing more iconic than Riot and killing innovation/diversity in their game.
I think it’s a very silly thing to implement into a competitive game.
Worst part about new season is adding all the new items to my item set and removing all the old ones.
My hot take:
Jungle was strong because they got gold gain to make up for a lack of experience, which lead to being a mid-game powerhouse if you farmed well(spam ganking was a low ELO thing and overall worse outside of a few champs that were so overtuned that they broke the game with their snowballing(Kindred at times)) -> Nerf both experience and gold gain, meaning they have no choice but to farm efficiently in order to be consistent -> Nerf pings so leading for wins is harder(There are stats showing that the Jungler who pings more tends to win more) -> Nerf options for playmaking.
I like that we’re getting nerfed cooldowns because it was over the top and didn’t matter if anyone misplayed because they had low cooldowns, I like that we’re going back a bit to longer games, but one thing that Riot (and most players?) don’t realise is that longer games on its own already takes agency away from Junglers and puts it onto the laners and that no one likes losing games because one person got caught out stupidly in the late game. In my experience, laners actually got dumber in regards to macro play(objective control, lane assignments, etc) as well as CSing because of shorter games and all the CDR in the game, so I imagine next year is going to be PAINFUL for Junglers as laners are going to actually have to play the map and CS properly in order to win. Then you can’t really ping players to direct them to where they need to be because of the max 3-4 pings of a certain type (It already annoys me that I can’t ping what I think the enemy Jungler’s path is)
All of these changes are like quad big nerfs to the role. I hope they at least return some experience and/or gold to the role. It feels like we are going back to season 5 League but with a nerfed Jungle. Perhaps supportive Jungle meta will come back with the odd cheese Kayn hanging about.
Top is very strong right now even though they all complain about it. Tower gold changes gave it a small buff and now these map changes give it another buff, bit weird?
On a side note, all those players who tilt to the point of giving up and griefing by afk farming a lane, getting caught out, not responding to the map/neutral objectives and etc are going to ruin even more games next year. I hope Riot start punishing them…
I am noticing that a whole lot of people have all the emotes and don’t understand how - I am 17 champs away from having all the champs through buying the vast majority of them through shards, but nowhere near close to having all the emotes and icons… those are both things I don’t care about as well. I just want champs and skins.
Honestly, it’s valid in some ways, but really stupid in other ways. I personally think they, as winners of the tournament, should be allowed to pick anything they want.
I don’t understand why he’s called Zey-us if it is meant to be based on the Greek Go.
Well yeah, that’s why I lead with none of it hits things that I like.
No, you don’t understand. They nerf jungle champions whilst leaving the items that made them OP alone. For example, J4 wasn’t OP, it was the items and now he’s actually a bit weak.