If I had to guess it would be fortnite or minecraft. It feels odd to put some massive online only games up against things like Armored Core, BG3, and Zelda.
The worst thing about league is league players.
She has unbound damage and range because it increases with each 20 souls she picks up.
She has a 6% playrate, which puts her support pool with other standard supports. Looking at the 5%-7% champions:
Lulu
Pyke
Janna
Renata
Karma
Xerath
Bard
Nami
Ashe
Milio
Zyra
Soraka
Alistar
Morgana
She’s not exactly common enough to user your ban on, which is more or less the same with everyone else in that range (maybe morg, she pulls a lot of bans).
The truth is that the people that code the matchmaker are paycheck thieves that have quiet quit.
I shouldn’t have to use 3rd party programs to play a game.
Pointing out that something is a real advantage shouldn’t trigger you into telling people that they suck, and asking for a visual indication seems like the least they could do if they’re going to make solo players play against premades.
People praise Renata because she’s easy to outplay and she has nearly no dueling power.
I thought I saw a necrit video about how passive aggresive nami mains were over not getting a legendary skin before coven came out?
Serylda’s wasn’t meant to be an assassin item. Assassin’s have lethality, and they’re not suppose to assassinate tanks. They weren’t suppose to have a %armor pen.
Generally toxicity is a manifestation of frustration. Even if you’re not participating you’re often witness to it unless you full mute everyone all the time.
Dawncore seems steep for an enchanter item at 2700 gold.
Echoes of Helia is indeed one of the items in League of Legends.
SoFW seems highly specific now that only the caster gets the additional stats (Soraka?).
Chalice of Harmony being removed has pre-10.23 me devastated.
Pretty sure there’s a lot of yuumi games where this happened.
How about we reframe the problem.
Phreak’s videos aren’t scripted. He does a little bit of powerpoint work, but the video itself is usually one take with him going down a list of changes for the game. People are treating it like it’s a carefully scripted lawyer speak that’s been reviewed until it says nothing. If you can’t handle that, then don’t engage with it. If you can handle someone being a little unfiltered, then watch.
But people are looking to take offense and Karen their way around reddit in an attempt to cancel people.
I would like old MF E back :(
They want to make her mid and support better, but they’re constrained because her bot win rate is borderline broken. So whatever they do to improve mid and sup have to be at worst neutral to bot lane win rate.
So i listened to Azzapp, and his feedback wasn’t feedback, it was a wishlist. Lets look at the top few items:
- less damage at rank 1, more damage with additional ranks (mid lane buff, sup nerf)
- lower base damage, more scaling with AP (mid lane buff, sup nerf)
- lower base damage, but some mechanism to add damage (distance traveled, execute, etc)
- landing double Q should be rewarded
Now lets look at the examples of what Phreak was saying for meaningful feedback:
- It’s hard to last hit farm with my champ
- E feels unreliable
- W feels like it’s too delayed for PvP
- it feels like R doesn’t turn fast enough which makes it feel unreliable
Can you see the difference? One is a long wishlist of requested reshapes, the other is a list of things that frustrate you when you’re playing the champion. But the feedback Azzapp was giving was literally “add more bells and whistles into my kit.”
The other problem is that they’re unlikely to do a reshape of him before the new items are released and more members of the team are doing champion work again.
I just want to know when they’re going to release the new items, because that’s the patch that actually matters for the next 2 years.
That’s good news at least. Both are wonderful games.