Distro? Native or Flatpak? Filesystem on the second drive?
Distro? Native or Flatpak? Filesystem on the second drive?
NVK is the open source Vulkan driver for Nvidia GPUs, developed by the community
It now supports Vulkan 1.1 (well, this is a merge request, so it’s still in testing), although currently the latest Vulkan version is 1.3, so there’s still some work to do to implement the latest features
Anyway, having a good open source driver for Nvidia means that the community could implement all the new bleeding edge features (and keep supporting old GPUs) without having to rely on Nvidia
The out of order rendering issue doesn’t affect gaming because it only happens in widowed mode. When you’re fullscreen, direct scanout kicks in (if you have it enabled in the config file) and there are no glitches
If people have been calling him Zeus for about 5 thousand years and then someone says “Yeah whatever we’ll call him Zoos”, then maybe it’s not correct
Also, I don’t know about the English language, but my native language has strict and centralized rules so pronunciation can be unequivocally correct or not
It works, but on wednesday’s patch there was a breaking change so it won’t be playable for a few days until it’s fixed
The correct pronunciation of the Greek god’s name is Ζεύς, “zeh-oos”
“zoos” is just an american distortion that doesn’t really make sense
Make sure that Steam has access to your drive, open Flatseal and check if the mount position of your drive is part of the filesystem
I wouldn’t consider Yone’s E and Zoe’s E to be true damage, because it’s a percentage of the post-mitigation damage that they dealt previously so it was already reduced by resistances
I wouldn’t consider Yone’s E and Zoe’s E to be true damage, because it’s a percentage of the post-mitigation damage that they dealt previously so it was already reduced by resistances
I think the issue is that old Athene was tied to your damage dealt which made it kinda awkward since you don’t build much damage on enchanters, but at the same time it was really interesting because it was a cool aggressive option if you wanted to be the dommy Nami that bullies the enemy assassin and then fully heals the ADC
I also think that it’d be really good for the game because currently supports and especially enchanters have no magic resistance options in their builds and it’d be nice to survive one (1) Brand ultimate without having to build Visage on Janna
You can also get rid of screen tearing by using vsync, at the cost of some latency
Anyway, to have a tear-free experience without significant latency, you’d need a VRR compatible GPU, which basically means every GPU made in the last 10 years, and then a VRR capable monitor, so just make sure the description says that it supports FreeSync
Care to explain what you mean?
Post-rework Akali was peak champion design imho, and she was one of the coolest champions even after they made her first R point and click. She was unique, because unlike other assassins, she couldn’t just go in and oneshot a squishy, she had to make perfect use of spacing, go back and forth, use all her tools to outplay the opponent, gain time and then execute
But then she just went downhill, change after change, and now she’s just the average oneshot assassin with no counterplay
Azir and Kalista are also some of the best champions in terms of design, skill expression and satisfaction
If by “can’t type it in” you mean that it doesn’t appear, then just type it anyway and press enter
Gaming on Wayland is perfect on AMD, but if you have Nvidia you might face some issues, especially with the latest 545 driver
There doesn’t seem to be a noticeable difference in performance between Xorg and Wayland
Do you have direct scanout enabled? On my computer, jittering happens on XWayland applications when they’re not rendered fullscreen with direct scanout, so I can just work around this issue by making the app fullscreen (always assuming that no_direct_scanout
is set to false
in the config file)
One thing you could do to check if your system is registering those inputs is with evtest
, run it in your terminal and check if the DS4 controller is emitting events correctly, then check if the virtual controller created by Steam also emits those inputs
Virtual controllers are mostly used for compatibility, for example I use a DS4 controller and while it works fine on a lot of games, some of them will require an Xbox controller. Since the Steam virtual controller emulates an Xbox controller, I can now use my DS4 controller on those games. The drawback is that games that would normally support DS4 controllers and PlayStation glyphs will now show the Xbox glyphs which can be a bit confusing
By the way, creating virtual devices on Linux is really easy, you can do that through uinput
and catch/inject inputs through evdev
, if you’re interested you could take a look at Python’s evdev bindings or check out this daemon that I made a while ago to translate a controller’s inputs into keyboard presses and mouse movements
When Maverick Meerkat came out so around 2011, I think? I still use Windows for Photoshop though
Because laners are usually balanced around a specific trade pattern, strengths and weaknesses, counters, etc. Junglers, on the other hand, don’t offer much interaction when played in a lane. Nocturne is just gonna run at you and autoattack you to death, just like Xin Zhao, Graves, Jarvan, Briar, etc