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Joined 11 months ago
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Cake day: October 31st, 2023

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  • NVK is the open source Vulkan driver for Nvidia GPUs, developed by the community

    It now supports Vulkan 1.1 (well, this is a merge request, so it’s still in testing), although currently the latest Vulkan version is 1.3, so there’s still some work to do to implement the latest features

    Anyway, having a good open source driver for Nvidia means that the community could implement all the new bleeding edge features (and keep supporting old GPUs) without having to rely on Nvidia










  • I think the issue is that old Athene was tied to your damage dealt which made it kinda awkward since you don’t build much damage on enchanters, but at the same time it was really interesting because it was a cool aggressive option if you wanted to be the dommy Nami that bullies the enemy assassin and then fully heals the ADC

    I also think that it’d be really good for the game because currently supports and especially enchanters have no magic resistance options in their builds and it’d be nice to survive one (1) Brand ultimate without having to build Visage on Janna


  • Qweedo420BtoLinux Gaming@level-up.zoneGsync / Freesync
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    10 months ago

    You can also get rid of screen tearing by using vsync, at the cost of some latency

    Anyway, to have a tear-free experience without significant latency, you’d need a VRR compatible GPU, which basically means every GPU made in the last 10 years, and then a VRR capable monitor, so just make sure the description says that it supports FreeSync








  • Qweedo420BtoLinux Gaming@level-up.zoneSteam Virtual Controller
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    10 months ago

    Virtual controllers are mostly used for compatibility, for example I use a DS4 controller and while it works fine on a lot of games, some of them will require an Xbox controller. Since the Steam virtual controller emulates an Xbox controller, I can now use my DS4 controller on those games. The drawback is that games that would normally support DS4 controllers and PlayStation glyphs will now show the Xbox glyphs which can be a bit confusing

    By the way, creating virtual devices on Linux is really easy, you can do that through uinput and catch/inject inputs through evdev, if you’re interested you could take a look at Python’s evdev bindings or check out this daemon that I made a while ago to translate a controller’s inputs into keyboard presses and mouse movements